This involves extensive systems development from the ground-up in a variety of areas, including the design, implementation, and testing of round-based wave spawning and AI pathing, zoning systems, fast travel mechanics, Door Buys, Wall Buys, and plenty more. While we’re extremely excited to deliver this classic style of gameplay for Vanguard players, we want to set the expectation up-front that it’s going to take some time to get it into your hands. With the launches of “Der Anfang” and “Terra Maledicta” wrapped up and our seasonal updates out in the wild, the Vanguard Zombies team is focusing its efforts on the groundwork required to bring round-based Zombies to Vanguard. To give everyone a sneak preview of what’s coming, let’s dive into our plans for the near future. At the same time, we’re also heads-down on development and support for upcoming Call of Duty content. As we continue development on upcoming Zombies content for Call of Duty®: Vanguard, the team at Treyarch has been building the foundations of Ranked Play as the new home for competitive Call of Duty, as well as working on new weapons, Operator Skins, Weapon Blueprints, Bundles, Zombies updates, and remastered Multiplayer maps for Call of Duty®: Black Ops Cold War.
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